VJamm Blueprint - VJ Software
Front Page
QuickStart
Keyboard Controls
Configuration Window
  - Display Options
  - Misc Options
  - Midi Options
  - Capture Options
Library Window
Library Tools Window
Vision Mixer Window
Parameter Window
  - Object Panel
  - Array Panel
  - Position and Movement
  - Colour and Alpha
  - Surface Panel
  - Text Panel
  - FreeFrame Panel
Main Window
  - Controls Panel
  - Dieback Panel
  - Filter Panel
Snapshot Triggers Window
Text Bank window
Midi Window
Hands Free Window
Rendering Controls Window
Online Forum
The Array Panel
When in 2D 'Original' mode. (see object panel)

You can select from the drop-down list an array option.
When using a 2D array, the sizing and positioning options are disabled.

NOTE: The array definitions are stored in a user editable file. An explanation of how to edit this will be forth coming.
When in 3D mode. (see object panel)

The first option in the drop-down list is 'Standard'.
When in 'Standard' mode the 'Array Counts' panel becomes available.
The 'Standard' mode allows you to adjust the number of copies of the object/animation per axis.

The 'Rotation' controls.
  • Each axis has a rotary control (knob). When set to the centre (no rotation), the control is surrounded by a highlight.
  • When off-center, the control indicates the direction and the speed of the rotation.
  • The X/Y/Z buttons - reset the position and stop any rotation on that axis.
  • The 'P' (pause) toggle button - pauses/unpauses the rotation on that axis.
  • The '/' button steps the angle of the object/animation 45 degrees at a time on that axis.
  • The 'Inverse Pause' button toggles all 3 axis pause buttons - so you could pause all rotations or toggle between axis rotations.
  • The 'Reverse All' button when pressed swaps the direction and speed on all 3 axes.


NOTE: The array definitions are stored in a user editable file. An explanation of how to edit this will be forth coming.
VJamm Blueprint © Camart Ltd.