VJamm Blueprint - VJ Software
Front Page
QuickStart
Keyboard Controls
Configuration Window
  - Display Options
  - Misc Options
  - Midi Options
  - Capture Options
Library Window
Library Tools Window
Vision Mixer Window
Parameter Window
  - Object Panel
  - Array Panel
  - Position and Movement
  - Colour and Alpha
  - Surface Panel
  - Text Panel
  - FreeFrame Panel
Main Window
  - Controls Panel
  - Dieback Panel
  - Filter Panel
Snapshot Triggers Window
Text Bank window
Midi Window
Hands Free Window
Rendering Controls Window
Online Forum
The Pos / Movement Panel
When in 2D 'Original' mode. (see object panel)

You have X and Y positioning. When positioning in this mode the clip will move only just beyond view, this helps to stop you losing the clip in space.

The 'Rotation' control - allows to to spin the clip. (see The 'Rotation' controls - below for more details)

There is also a 'Quick Position' panel. Where you can move the clip to one of nine positions in the display by a single button press.

This only has any effect if the clip has been made small enougth to be moved to those positions.
When in 3D mode. (see object panel)

The X,Y and Z controls are self explanatory.

The 'Rotation' controls.
  • Each axis has a rotary (knob) control. When central (no rotation) the control is surrounded by a highlight.
  • When off-center, the control indicates the direction and the speed of the rotation.
  • The X/Y/Z button - resets the position and turns off rotation on that axis.
  • The 'P' (pause) toggle button - pauses/unpauses the rotation on that axis.
  • The '/' button steps the angle of the object/animation 45 degrees at a time on that axis.
  • The 'Inverse Pause' button toggles all 3 axis pause buttons - so you could pause all rotations or toggle between axis rotations.
  • The 'Reverse All' button when pressed swaps the direction and speed on all 3 axes.
VJamm Blueprint © Camart Ltd.